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They run me from Will Dockery's, Willie Brown, I want They run me from Will Dockery's(2), Willie Brown, I Took my roller(1), I was broke as I could be I ain't gonna tell nobody what, '34 have done for me I ain't gonna tell nobody, '34 have done for me (Th)at I got the crossroad blues this mornin’ Lord
Crazytalk animator 2 linking videos together software#
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I’ll use technology-the ‘TuxUkulele’ track introduced last lesson - to walk them through counting and time signature. Today they’ll hear some Blues, play some Blues and with any luck begin to feel their own Blues… in 12 bar cycles of 4/4 time! Musical content This week’s ukulele lesson will apply some of the approaches I came up with way back then, while hitting today’s (Ontario, Canada’s) curriculum expectations for the age group. As a guitar teacher in a music store there was also an economically practical reason to get kids “playing something” as quickly as possible, namely to keep them coming back every week, and their parents smiling.
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As a guitar student, I know I “both impressed and vexed” my teacher by practicing, and to a fair degree learning material he thought a year or more down the road, instead of what he assigned me (he told me so in so many words). The importance of instant gratification must never be underestimated, even as we shun the pitfalls. Your new prop will be found in the content Manager under the Custom Props tab.ĬrazyTalk Animator 3 also makes it easy to render your animation as an MP4. To save your animation go to the file menu and switch to composer mode, and then choose file, save prop. I experimented and ended up with this animation which is 180 frames, or 6 seconds of motion, followed by 2 seconds of nothing, so you can see that the scale has stopped. The scale will move faster when the key frames are closer together, and slower when they’re further apart. We can drag these keyframes to new positions on the timeline, copy paste, and even delete ones we don’t want. In real life a scale might move more slowly at the top and the bottom of its swing, swing a little less each time, and eventually settle in the middle. The little diamonds represent “keyframes” corresponding to the image changes we’ve made, and you’ll notice they’re always three squares apart, representing three frames or 1/10 of a second. We can open the timeline to see more clearly what we’ve done. Now I’ll rewind my animation and press play. I’ll advance my frames by three and change the sprite image until I get to 04, then I’ll backtrack to 00 and go ahead with images 10 to 40, and finally backtrack once more 00. Now, I’ve numbered all my sprites to make it easier for me to keep track - the numbers beginning with zero tilt to the left, and the numbers counting by 10s tilt to the right. My animation is running at 30 frames per second, so every three frames represents 1/10 of a second.
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Crazy talk also has an advanced timeline that keeps track of everything we can do to our prop, but we don’t really need it for simple sprite animation. To animate our scales we’ll advance the frame and choose different images. It becomes highlighted and the display changes. In my case I want to start my animation from the default image, so I will select that image now. The highlighted sprite is the one currently displaying, but the first image on the list, the one with a special icon in the lower right corner, is the default image. The red box turns green to show we are editing the prop, and the editor displays all the prop’s sprites.